Hi!
Does you know if PvE clans (or different clan types) will be worked on or implemented anytime soon?
Thank you!
Does you know if PvE clans (or different clan types) will be worked on or implemented anytime soon?
Thank you!
By far the biggest complaint you'll see on this from the PvP clans, is that they fear PvP clans will train alts/troops in a PvE clan.
There has been active debate on the discord to which approach to take and one of the more popular seems to be to include a cost on declaring wars. So that clans that want to declare, gank and offer peace (because they need their war slots) will have to pay influence on it.
Yeah, I'm well aware of the alts training troops without clans. But the PvP side keeps complaining that if PvE clans are safe, they'll become troop training clans for pvp clans.Hi!
Players already train troops like that on neutral alts so nothing would change in that aspect though Wolf.
I also like your ideas Erdensang and I think this mechanic would also help newbies stay, right now new players can be alone or join a clan and fight PvP.
What if they dont want to PvP? What if they want to level up before PvP?
Being in a clan is so cool, having a clan house that you can decorate, growing up together, leveling up the clan, doing fun activities as a group. But this feature is reserved for PvP players right now.
Please let me know if this mechanic gets implemented!
People probably have clanless alts training troops anywhere and attacking caravans and spying etc..By far the biggest complaint you'll see on this from the PvP clans, is that they fear PvP clans will train alts/troops in a PvE clan.
There has been active debate on the discord to which approach to take and one of the more popular seems to be to include a cost on declaring wars. So that clans that want to declare, gank and offer peace (because they need their war slots) will have to pay influence on it.
I fully agree, not much would change. But the PvP side tends to complain quickly. Specially if those untouchables also get clan bonus.People probably have clanless alts training troops anywhere and attacking caravans and spying etc..
PvE clans wouldnt change much here.. If it is issue then fix could be - to disable trading with PvP clan and PvE clan people.. but then again clanless alts gonna be used so no point in both "issues" i guess.
I was thinking about the loot drop system, that could be a simple approach to this pve thing and can use stuff that's already in the game. Like getting attacked without a war you have 0% chance of dropping items while the attacker has a much higher chance than now, maybe not paying money either, you just lost some troops or had most knocked out and have to wait a bit until you can continue roaming and fighting. This approach would be more beneficial to non clan people getting attacked.Eve Online is prolly the MMO with the the best working RvR mechanics. I really like this system, I think much of it could be adopted by Bannerlord.
For example, in Eve, it cost money to keep a war-dec active. Only the aggressor pay for war-dec. War targets can be attacked everywhere. The size of the war-dec'ed (defender) faction decide the size of the war-dec bill for the attacking faction.
Problem with RvR wars in Calradia is that the land is very linare, there are few to no shortcuts or alternative routes, its all basically a bottleneck.
If we could sail, however. . . But thats another topic
They would still gain some XP I supposeSo pvp clans can still have their kick by attacking weak players but with no rewards for doing that