So I havn't been around long I will admit, but its been long enough to see some glaring issues with how solo players are treated by the game systems, in particular the clan "bonuses".
The game as it is essential tries to force you into clans which i don't belive is a healthy approach, some people just want to be lone knights, traders or vagabonds, and others which is the category i fall into, don't want to rush to the endgame in a developing mod, because that is really what joining a rank 10 clan is for a new player.
From what I have heard there arnt really any neutral clans left, so this isnt a option either, and considering the straight up bloodlust of some clans, i see why thats not really a option either..
Now you might say I am wrong in thinking that the clan bonuses punish solo players, so I will explain why i feel like this: It is all well and good that clans get rewarded for theyr high level, but the problem largely comes hangs on the economy and progression, the troop bonus i feel is pretty much fine.
However the speed bonus and troop xp bonus makes it so that a solo player really can't compete in cost vs rewards for f.eks raising and selling troops, and this is not fine as prices get pushed down by clan players who can raise them much faster. the travel speed also makes it difficult for a solo player to compete when it comes to trading between towns.
edit: the speed boost basicly means it takes solo players twice the amount of time to catch looters.
I mentioned the hero xp aswell, and i do feel this is a kind of "unfair" way of trying to force players into clans, with how slow progression is, but it is still less of a issue then the economic one.
My point is, should we really try to make this a "clan" only game? or do we want to embrace diffrent playstyles?
The game as it is essential tries to force you into clans which i don't belive is a healthy approach, some people just want to be lone knights, traders or vagabonds, and others which is the category i fall into, don't want to rush to the endgame in a developing mod, because that is really what joining a rank 10 clan is for a new player.
From what I have heard there arnt really any neutral clans left, so this isnt a option either, and considering the straight up bloodlust of some clans, i see why thats not really a option either..
Now you might say I am wrong in thinking that the clan bonuses punish solo players, so I will explain why i feel like this: It is all well and good that clans get rewarded for theyr high level, but the problem largely comes hangs on the economy and progression, the troop bonus i feel is pretty much fine.
However the speed bonus and troop xp bonus makes it so that a solo player really can't compete in cost vs rewards for f.eks raising and selling troops, and this is not fine as prices get pushed down by clan players who can raise them much faster. the travel speed also makes it difficult for a solo player to compete when it comes to trading between towns.
edit: the speed boost basicly means it takes solo players twice the amount of time to catch looters.
I mentioned the hero xp aswell, and i do feel this is a kind of "unfair" way of trying to force players into clans, with how slow progression is, but it is still less of a issue then the economic one.
My point is, should we really try to make this a "clan" only game? or do we want to embrace diffrent playstyles?