Starting out guide

Oakenlix

Infantry Man
Apr 10, 2021
57
17
8
So, you have finished your starting quest and are now free to start your journey in Calradia of Bannerlord Online. What should you do next?

Note that this is basically an MMORPG, so the short answer would be - you can do whatever you want and are free to choose your path as you please. That being said, there's an optimal way of developing your character that makes your journey easier, and this is what I will show you in this guide. Also, even though your character stats play an important role, your personal skill will still be crucial, so if you're an experienced Bannerlord player and know how to fight, it will definitely help.

Gear
First you will need to earn a bit of money, around 10-12k denars. Good options are fighting on the arena or cutting wood in the nearby village of Alsasos. Although generally it's not a good idea to invest in your gear early on, there are a few things you would still want to buy:
- Menavlion (1h/2h polearm) - by far the best weapon you can get in the early game and it's still good long after, can't say enough good things about it - usable with or without shield, great damage, speed and length. And it's also not expensive, usually below 10000 denars. A voulge is a great alternative if you want more damage for guaranteed kills.
- Old work horse - being mounted is always an advantage, even if it's just an old horse. Don't worry about not having a saddle for now.
- Some cheap shield - you don't want stones and arrows hitting you too much. If you don't find a shield cheaper than 2000, I'd just skip it for a time.

Scouting
Alright, so you got your starting kit. If you're good at fighting, a great option is doing the echo of war quest. You can get this by talking to the barman in the tavern, he will ask you to find and destroy a hideout, which will spawn either north of Zeocorys or north of Alsasos. Don't forget to bring at least 4 troops so you don't fight alone. You will get some scouting exp and a money reward, and also you might get a Mabons' diary which can be sold to other players for a quick buck.

Army
First thing you'll need to know is that ranged units are far superior to melee infantry in the beginning, because they can shoot enemies from afar and avoid casualties for the most part, which is really nice for saving time and money. So you want to get some recruits from the streets of Zeonica and hunt down some looters near the city. Aim for the parties that you're outnumbering to make it easier. When all your recruits have enough experience, upgrade them into archers and store them in Zeonica by choosing settlement services in the city menu, they will be useful later. Then get some more recruits and repeat the process. Upgrading units all at once is called batch-training, and it's very useful because units in Bannerlord don't have individual exp, instead a unit stack has its shared exp pool that all the units in that stack help to fill, and so they are trained faster and more efficiently. So usually you want to only upgrade your units only when the whole stack is ready for it.

Now you probably have a decent party of 6-10 archers as your leadership goes up, and about 5-6 archers in your storage. This is when you can venture a bit further north of Zeonica, to Jalmarys, where you will generally meet parties of 10-20 looters. In a battle you can ride forward and distract some enemies to follow you, giving your archers more time to shoot them, so normally you should not have any wounded or dead units. And as your leadership improves and your party increases, you can take more archers from your storage and keep on going. The money and the loot you get from looters should generally cover the expenses of eventually training your archers further to tier 3, which will make them even more effective.

What's next
At this point you're pretty much grinding looters to improve your leadership. The goal is to have 25-30 party size with tier 3-4 archers, because then you're able to clear the largest looter parties of 45 men that roam anywhere far enough from Zeonica. Try to avoid forest bandits and sea raiders for now, because these fights would be too difficult at this stage. When your archer number grows, you will need to put them in a loose formation at the start of the battle to make sure they can all shoot freely without obstructing each other's view.

The end goal of your starting phase is to get enough leadership to command 50-60 units, preferably tier 5 archers or crossbowmen at which point you will be able to reliably farm forest bandits and sea raiders, which brings real income so you can finally afford to spend money on the gear you want and what not. Then you are fully set to continue your adventure and explore the world in whatever way you prefer.
 
Last edited:
  • Like
Reactions: SyncWolf and Aloha

Queen Anna

Veteran
Jun 14, 2021
498
60
28
So, you have finished your starting quest and are now free to start your journey in Calradia of Bannerlord Online. What should you do next?

Note that this is basically an MMORPG, so the short answer would be - you can do whatever you want and are free to choose your path as you please. That being said, there's an optimal way of developing your character that makes your journey easier, and this is what I will show you in this guide. Also, even though your character stats play an important role, your personal skill will still be crucial, so if you're an experienced Bannerlord player and know how to fight, this will definitely help.

First you will need to earn a bit of money, around 6-8k denars. Good options are fighting on the arena or cutting wood in the nearby village of Alsasos. Although generally it's not a good idea to invest in your gear early on, there are a few things you would still want to buy:
- Menavlion (1h/2h polearm) - by far the best weapon you can get in the early game and it's still good long after, can't say enough good things about it - usable with or without shield, great damage, speed and length. And it's also very cheap, usually around 1000-2000 denars.
- Old work horse - being mounted is always an advantage, even if it's just an old horse. Don't worry about not having a saddle for now.
- Some cheap shield - you don't want stones and arrows hitting you too much. If you don't find a shield cheaper than 2000, I'd just skip it for a time.

Alright, so you got your starting kit. If you're good at fighting, a great option is doing the echo of war quest. You can get this by talking to the barman in the tavern, he will ask you to find and destroy a hideout, which will spawn either north of Zeocorys or north of Alsasos. You will get some scouting exp and a money reward, but most importantly you might get a Mabons' diary which you can sell to other players via barter for at least 15000 denars, which is a fortune for a new player.

Now what about training your army? First thing you'll need to know is that ranged units are far superior to melee infantry in the beginning, because they can shoot enemies from afar and avoid casualties for the most part, which is really nice for saving time and money. So you want to get some recruits from the streets of Zeonica and hunt down some looters around the city. Aim for the parties that you're outnumbering to make it easier. When all your recruits have enough experience, upgrade them into archers and store them in Zeonica by choosing settlement services in the city menu, they will be useful later. Then get some more recruits and repeat the process. Upgrading units all at once is called batch-training, and it's very useful because units in Bannerlord don't have individual exp, instead a unit stack has its shared exp pool that all the units in that stack help to fill, and so they are trained faster and more efficiently. So usually you want to only upgrade your units only when the whole stack is ready for it.

But now you probably have a decent party of 6-10 archers as your leadership goes up, and about 5-6 archers in your storage. This is when you can venture a bit further north of Zeonica, to Jalmarys, where you will generally meet parties of 10-20 looters. In a battle you can ride forward and distract some enemies to follow you, giving your archers more time to shoot them, so normally you should not have any wounded or dead units. And as your leadership improves and your party increases, you can take more archers from your storage and keep on going. The money and the loot you get from looters should generally cover the expenses of eventually training your archers further to tier 3, which will make them even more effective.

At this point you're pretty much grinding looters to improve your leadership. The goal is to have 25-30 party size with tier 3-4 archers, because then you're able to clear the largest looter parties of 45 men that roam anywhere far enough from Zeonica. Try to avoid forest bandits and sea raiders for now, because these fights would be too difficult at this stage. When your archer number grows, you will need to put them in a loose formation at the start of the battle to make sure they can all shoot freely without obstructing each other's view.

The end goal of your starting phase is to get enough leadership to command 50-60 units, preferably tier 5 archers or crossbowmen at which point you will be able to reliably farm forest bandits and sea raiders, which brings real income so you can finally afford to spend money on the gear you want and what not. Then you are fully set to continue your adventure and explore the world in whatever way you prefer.
Nice and helpful guide! 👏
But, this is again standard a guide from a person from the clan, i.e. a person with "blindfolded views" on many things.
 

Oakenlix

Infantry Man
Apr 10, 2021
57
17
8
Nice and helpful guide! 👏
But, this is again standard a guide from a person from the clan, i.e. a person with "blindfolded views" on many things.
Such as? I've written this guide after levelling a new character from scratch. How would me being in a clan on my main character affect that?
 

Queen Anna

Veteran
Jun 14, 2021
498
60
28
Such as? I've written this guide after levelling a new character from scratch. How would me being in a clan on my main character affect that?
Your new beginning is influenced by your basic knowledge and skills, that you have received in the clan.
(Я не так сильна в английском, но если Вы хотите, я с лёгкостью опровергну большинство Ваших тезисов на русском языке).
 

Oakenlix

Infantry Man
Apr 10, 2021
57
17
8
Your new beginning is influenced by your basic knowledge and skills, that you have received in the clan.
Of course it's influenced by my knowledge and experience. That's why I'm sharing it so new players can learn something too. Still no idea what clans have to do with it.

(Я не так сильна в английском, но если Вы хотите, я с лёгкостью опровергну большинство Ваших тезисов на русском языке)
Всегда пожалуйста.
 

Queen Anna

Veteran
Jun 14, 2021
498
60
28
Of course it's influenced by my knowledge and experience. That's why I'm sharing it so new players can learn something too. Still no idea what clans have to do with it.


Всегда пожалуйста.
Хорошо,
много писать не буду, это всё равно никто не будет читать:ROFLMAO:. Напишу только несколько примеров, просто для общего понимания ;)
Что главное, на мой "не зашоренный" и не замутненный взгляд? А главное,-это дать важные знания. Например: Как только вы заработаете первые деньги, ещё до встречи с Годриком возле укрытия и т.д. нужно обязательно купить ослика за 6К. Деньги на него легко зарабатываются на арене, но не в Зеонике а в Поросе.
Далее, из оружия Вам нужны только гарпуны, но поскольку они теперь стоят очень не дёшево, можно обойтись и дротиками с широким лезвием. Важно, чтобы они были "ваншотными". (стоят прим. 10к сейчас).
В целом, вопрос денег теперь совсем не актуален, (но об этом можно и отдельно, слишком длинно получится).
Далее Вам нужны 10к на торговую лицензию. Чтобы хранить в магазине, эти самые, свои огромные, (без преувеличения) миллионы!
Конь не нужен, от слова, совсем! Но если есть желание, то не покупайте старую рабочую лошадь, а накопите денег на старого пустынного коня.
Лучники или пехота? Да не то, и не другое:ROFLMAO:! Всё, что Вам нужно для начала,- это один единственный рекрут. На которого будут нападать, а Вы, в это время, будете просто всех ваншотить. А если будете играть на коне, то этот рекрут Вам интересен только вечно раненным:ROFLMAO:
Почему один? Только для того, чтобы не гоняться за двойками и тройками разбойничков, а чтобы они сами за Вами носились.
Нападать ли на Синих и Зелёных? Разумеется да, и ещё тысячу раз ДА! Это Ваши самые вкусненькие и лакомые печеньки!
2-3 лучника угрозы для Вас никакой не составляют, а прибыли от них много.
Стоп, на этом остановлюсь, а то я могу так и целую огромную статью написать:ROFLMAO:
 

Naughtius

Recruit
Apr 7, 2022
7
2
3
Some questions:

Do you pay (full) wages to troops that you leave in towns?

Does your medicine skill stop working when you get knocked out in battle (more casualties)?
 

Queen Anna

Veteran
Jun 14, 2021
498
60
28
Some questions:

Do you pay (full) wages to troops that you leave in towns?

Does your medicine skill stop working when you get knocked out in battle (more casualties)?
- You pay only 75% of the salary of troops in cities.
- Yes, medicine skill stop working.
 
  • Like
Reactions: Naughtius

Naughtius

Recruit
Apr 7, 2022
7
2
3
- You pay only 75% of the salary of troops in cities.
- Yes, medicine skill stop working.
Is it even about being knocked out or is it about a health threshold percentage under which it stops working? When I'm at very low health, my troops seem to be dieing like flies.

Tbh, it would be great if it could be done for the mod that your party skills always apply, because it sucks how hard you get punished, losing lots of valuable troops, just for joining the fighting and not sitting it out from a safe distance, especially with armor being mostly cosmetic in the game...
 
Last edited:

Oakenlix

Infantry Man
Apr 10, 2021
57
17
8
Do you pay (full) wages to troops that you leave in towns?
You pay 50%.

Does your medicine skill stop working when you get knocked out in battle (more casualties)?
This is confusing and I don't know for sure, we've had some info from one of the devs that your perks don't apply when you're wounded, but it's not clear if it counts your hp at the start of the battle or during one, but even that info is very old so it could be outdated.
Bottom line is, given that perks make only a 20% difference you are not likely to notice the effect either way, given that it's still random.

just for joining the fighting and not sitting it out from a safe distance
You can watch a battle by clicking the crossed swords icon, so you can decide if it's worth joining.
 
  • Like
Reactions: Naughtius

Queen Anna

Veteran
Jun 14, 2021
498
60
28
Is it even about being knocked out or is it about a health threshold percentage under which it stops working? When I'm at very low health, my troops seem to be dieing like flies.

Tbh, it would be great if it could be done for the mod that your party skills always apply, because it sucks how hard you get punished, losing lots of valuable troops, just for joining the fighting and not sitting it out from a safe distance, especially with armor being mostly cosmetic in the game...
It's normal that you experience difficulties when playing through the game for the first time. Everyone has been through this!
Later, with experience, you will master many tactics and be able to defeat any strong enemy without loss.
And to discover all the possibilities and various mechanics of the game, isn't that the most interesting thing?
Later, you will be humorous about your first failures, and will find the game as a whole too easy :ROFLMAO:
 

Queen Anna

Veteran
Jun 14, 2021
498
60
28
You pay 50%.
Yes, sorry, my mistake.
Ahahah, this is where your clan experience wins :ROFLMAO:
I have a salary of my soldiers no more than 500 denars, and therefore did not pay much attention to such ridiculous savings:ROFLMAO:
Although it seems to me that this was changed not so long ago, and it used to be 75%? Or I'm wrong?
 
Last edited:

Naughtius

Recruit
Apr 7, 2022
7
2
3
Something I'd really like to know is how the local chat works in scenes and on the world map. What exactly is local?
 

Queen Anna

Veteran
Jun 14, 2021
498
60
28
Something I'd really like to know is how the local chat works in scenes and on the world map. What exactly is local?
"Local" chat (white)- is the ability to talk to other people in your field of view. This works both in settlements and on the world map.
there is also Global, Trade, Clan, and Group. You can switch to different channels by clicking on their designation in the lower right corner of the chat window.
 
  • Like
Reactions: Naughtius

Oakenlix

Infantry Man
Apr 10, 2021
57
17
8
Something I'd really like to know is how the local chat works in scenes and on the world map. What exactly is local?
If you use it in a scene then I believe everyone in the same scene will hear you. On the world map I'm not sure about its range, but if you're able to see someone they definitely will hear you, and if you are in a settlement but still on the map it works the same.
 
  • Like
Reactions: Naughtius