My hypothetical way of doing it:
I think trying to bring a game experience similar to the one in the campaign is a mistake.
I don't think anything balanced can be done with what the map contains, in an instance of 1200 players.
First of all, servers with cross-play. Characters not restricted to one server and the size not greater than 600 players.
Players will not recruit recruits. They will receive quiest to get companions. In this way you can customize your company. Reduce the size of the party to about 20 or 30 as much.
The interactive economy. Kingdoms may be at war on different servers with different factions. You can choose to enter to trade or to fight.
Crafting must consist, not only of harvesting the wheat, but of all the materials. Economy carried out by the players. The forge would allow you to improve the equipment, little by little, of your companions.
The kingdoms will be made up of normal troops and they will die in the usual way. Not as it is currently configured, with very nerfed death. Realms can be controlled by players or by the staff themselves.
This would give greater freedom and dynamism to participation. It would not force hours with an overpopulation, due to events, wars, etc.
Being able to participate in wars with and against acquaintances. The servers once see that a kingdom ends with the others, it will not be the end of the world.
Customize your squad, with your tastes, your personality.
More interesting and fun. If your troops don't die but have to rest, level them up, and equip them.
I guess this obviously needs more programming, but I think a lot of this is already implemented in one way or another.
Thank you for your attention, I hope this serves, at least, to thank you for your work, and inspires you even more.
I think trying to bring a game experience similar to the one in the campaign is a mistake.
I don't think anything balanced can be done with what the map contains, in an instance of 1200 players.
First of all, servers with cross-play. Characters not restricted to one server and the size not greater than 600 players.
Players will not recruit recruits. They will receive quiest to get companions. In this way you can customize your company. Reduce the size of the party to about 20 or 30 as much.
The interactive economy. Kingdoms may be at war on different servers with different factions. You can choose to enter to trade or to fight.
Crafting must consist, not only of harvesting the wheat, but of all the materials. Economy carried out by the players. The forge would allow you to improve the equipment, little by little, of your companions.
The kingdoms will be made up of normal troops and they will die in the usual way. Not as it is currently configured, with very nerfed death. Realms can be controlled by players or by the staff themselves.
This would give greater freedom and dynamism to participation. It would not force hours with an overpopulation, due to events, wars, etc.
Being able to participate in wars with and against acquaintances. The servers once see that a kingdom ends with the others, it will not be the end of the world.
Customize your squad, with your tastes, your personality.
More interesting and fun. If your troops don't die but have to rest, level them up, and equip them.
I guess this obviously needs more programming, but I think a lot of this is already implemented in one way or another.
Thank you for your attention, I hope this serves, at least, to thank you for your work, and inspires you even more.