okay, i played a few hours and here is everything i noticed that probably need change so far...
i know its probably subject to change but how the hell is cutting wood the most rewarding activity at low level? would'nt it be more apealing to new players to make battles the most rewarding gameplay??
also what with the trade license...its just...why? what is the point? now you cant sell anything valuable before having like 30 of them otherwise it just doesnt profit at all, how does it add to the trade gameplay? how does it benefit to the economy? some aspect of the market just seems randomly thought out (not to offense anybody),
the way you have to actually walk to troops to hire them is too long and often you find yourself waiting for them to respawn and not playing instead.
i played in a group of three, and we couldnt tell what units were mine or theirs, banner editor is there for a reason, no need to make it cost thousends, we see everybody with the same starter banner for a reason and it just makes group battle at early levels more complex than it should be.
to be perfectly clear, bannerlord online is really something that can become the next big thing in the medieval sim community but not if its made in a way that you start to get fun only after 40 hours of grind to overcome the simplest things you should be able to do from the start.
i know its probably subject to change but how the hell is cutting wood the most rewarding activity at low level? would'nt it be more apealing to new players to make battles the most rewarding gameplay??
also what with the trade license...its just...why? what is the point? now you cant sell anything valuable before having like 30 of them otherwise it just doesnt profit at all, how does it add to the trade gameplay? how does it benefit to the economy? some aspect of the market just seems randomly thought out (not to offense anybody),
the way you have to actually walk to troops to hire them is too long and often you find yourself waiting for them to respawn and not playing instead.
i played in a group of three, and we couldnt tell what units were mine or theirs, banner editor is there for a reason, no need to make it cost thousends, we see everybody with the same starter banner for a reason and it just makes group battle at early levels more complex than it should be.
to be perfectly clear, bannerlord online is really something that can become the next big thing in the medieval sim community but not if its made in a way that you start to get fun only after 40 hours of grind to overcome the simplest things you should be able to do from the start.