Hello there,
I have a few points to adress that might have a
positive impact or just for a general discussion to start
wether it is a good idea or not and if they are able to apply.
1. Starting Position at the Faction you choose to spread the Players and make more of a living world all over the place;
Because of the starting position for everyone at Zeonica the main focus is around the city because "as it does
makes sense" the items (sold by players) and high value for farming wood and materials revolve around the players which are all
gathered there.
Maybe spreading the players in the starting area of choosen faction and other high player counts running around in other cities
will change that more cities are relevant and dont feel "dead".
2. Gray Out irrelevant attributes to not waste skill points that dont have in impact Online;
I put the first 2 points into Vigor thinking it is relevant but as dumb as i am there is nothing to gain from (for what i am seeing now).
3. AI language filter/translator (EU-Server idea);
No matter what language people write. Is it possible to apply an AI translator so that no matter what language is written at least in global chat it is translated into english.
If people wanna write in their mother language they can just whisper eachother or create groups/clans whatever but in the global chat it would be nice to write a language
nearly everyone understands (my opinion).
4. Starting positions from Units are a bit close compared to Singleplayer it feels like;
Correct me if i am wrong but it feels like that the starting positions from the bandits are very close and they arrive on your frontline when you barely commanded them in the right position.
When it is the same distance as in singleplayer or it as its proven purpose i would be glat to be corrected.
(Or a preparation-phase at the beginning for like 10 sec. max and/or if players are faster they can both accept and it starts immediatly)
5. Making Trading from items and auctioning spread across factions;
As the idea says selling and trading items for example in a city from the empire shows those items and prizes across all empire shops in every city thus you have more interaction with other factions
and the players dont all center around the starting town thus creating a bigger living world as you dont always have to travel across the entire map to 1 relevant city to sell items just
because most of the player base is there because of the starting situation. Most likely there will be an development of another main city where the events will be happening
but that will be more centric of the entire map.
(Also adding maybe 1-2 more villages per material per faction so some villages dont feel as useless and its all relevant)
That are my 2 cents and impressions/ideas and quality of life changes that could make the game even more appealing.
Thanks for reading and sorry for my english if its bad.
I have a few points to adress that might have a
positive impact or just for a general discussion to start
wether it is a good idea or not and if they are able to apply.
1. Starting Position at the Faction you choose to spread the Players and make more of a living world all over the place;
Because of the starting position for everyone at Zeonica the main focus is around the city because "as it does
makes sense" the items (sold by players) and high value for farming wood and materials revolve around the players which are all
gathered there.
Maybe spreading the players in the starting area of choosen faction and other high player counts running around in other cities
will change that more cities are relevant and dont feel "dead".
2. Gray Out irrelevant attributes to not waste skill points that dont have in impact Online;
I put the first 2 points into Vigor thinking it is relevant but as dumb as i am there is nothing to gain from (for what i am seeing now).
3. AI language filter/translator (EU-Server idea);
No matter what language people write. Is it possible to apply an AI translator so that no matter what language is written at least in global chat it is translated into english.
If people wanna write in their mother language they can just whisper eachother or create groups/clans whatever but in the global chat it would be nice to write a language
nearly everyone understands (my opinion).
4. Starting positions from Units are a bit close compared to Singleplayer it feels like;
Correct me if i am wrong but it feels like that the starting positions from the bandits are very close and they arrive on your frontline when you barely commanded them in the right position.
When it is the same distance as in singleplayer or it as its proven purpose i would be glat to be corrected.
(Or a preparation-phase at the beginning for like 10 sec. max and/or if players are faster they can both accept and it starts immediatly)
5. Making Trading from items and auctioning spread across factions;
As the idea says selling and trading items for example in a city from the empire shows those items and prizes across all empire shops in every city thus you have more interaction with other factions
and the players dont all center around the starting town thus creating a bigger living world as you dont always have to travel across the entire map to 1 relevant city to sell items just
because most of the player base is there because of the starting situation. Most likely there will be an development of another main city where the events will be happening
but that will be more centric of the entire map.
(Also adding maybe 1-2 more villages per material per faction so some villages dont feel as useless and its all relevant)
That are my 2 cents and impressions/ideas and quality of life changes that could make the game even more appealing.
Thanks for reading and sorry for my english if its bad.