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    SUGGESTION - "Upgrade Packs" for units in the name of player driven economy

    As far as I'm aware, the mod aims for "player driven economy". And that's cool and all, but right now, I don't really see how it could matter even with single-player features implemented. Right now, the only "economy" happening between players is equipment trading, but it's mostly irrelevant...
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    Risks of trade - suggestion

    I have never had any issue with delivering cargos on time, but maybe that's because I never pick up long-distance cargo. I imagine those need extra balancing, either being way more profitable because of required rush, or they should give 1-2 more days time to deliver. For now yeah there's not...
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    Risks of trade - suggestion

    that could work too (as I mentioned, all is subject to change), but yeah it's not what I meant originally
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    Village/City investments - suggestion

    Are you telling that there should be no passive income at all, and all the wealth in players purses should only come from farming/trading?
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    Village/City investments - suggestion

    A relatively "simple" suggestion, that could help with both creating money sinks for players, and increasing their income to help with maintaining bigger armies, serving as an alternative to just increasing trade income All values of course subject to change. "Investments" which can be done in...
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    Risks of trade - suggestion

    where wrong math? Also, keep in mind that "% of profit lost" I refer to just the PROFIT value, so in 500/100 just to the 100 gold (maybe I didnt make that obvious enough) also, they're still balancing trade, some changes are expected even today I think but once there's PvP... :) Also, this...
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    Risks of trade - suggestion

    Make cargos lose a % of value on lost battles, because right now there is no real risk in trading, there's only the matter of how long it takes. Maybe make it lose only profit value so player can still always get the deposit back, or after profit is decreased to 0 deposit value could start...
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    The way i see the implementation of PVP in Bannerlord Online

    Something I wrote in discord #ideas-and-wishes a few days ago: "depending on how player controlled settlements/kingdoms may be implemented, maybe make it so that "the three empires" (western/southern/northern) are considered safe areas with pvp always off with maybe different types/sizes of AI...