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    SUGGESTION - "Upgrade Packs" for units in the name of player driven economy

    As far as I'm aware, the mod aims for "player driven economy". And that's cool and all, but right now, I don't really see how it could matter even with single-player features implemented. Right now, the only "economy" happening between players is equipment trading, but it's mostly irrelevant...
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    Village/City investments - suggestion

    A relatively "simple" suggestion, that could help with both creating money sinks for players, and increasing their income to help with maintaining bigger armies, serving as an alternative to just increasing trade income All values of course subject to change. "Investments" which can be done in...
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    Risks of trade - suggestion

    Make cargos lose a % of value on lost battles, because right now there is no real risk in trading, there's only the matter of how long it takes. Maybe make it lose only profit value so player can still always get the deposit back, or after profit is decreased to 0 deposit value could start...