(Suggestion) Sieges mechanics

Vaixell

Recruit
Dec 24, 2023
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I know codding and mod developing can be hard, but I would like to make a suggestion on how to work on sieges:

First of all, not all cities or castles can be sieged, some will remain neutral to allow some sort of safearea.

OWNING THE LAND
-Clans will work as Kingdoms in the singleplayer, the land is cland-owned and the lord is a member of it.
-No limit of how many titles a clan can have, but at a certain point, each castle taken wont generate as much value, taking in this topic the "administrative loss" that ocur on warband when the player had too many propieties.
-Each castle village will give the lord one fix trading post.
-Each propiety have its own mantaainig investment, if not taken care of the loyalty, it can revolt and return to a NPC kingdom.

SIEGE
-Betwen the Defender and the Attacker clans must be a war (aslo declaring war takes 24hrs to formaly be at war).
-The attacker must declare a siege to the X castle, setting the hour and the day is going to start de event, this date must have 2-4 days betwen siege declarantion and the event. Is not possible to declare a siege at a castle thats already being sieged. And the number of sieges that can be declared at the same time depends on the clan level.
-Once a town is besiged, the defender cant stack up more troops than the number it had whe the declaration occur, only change the kind of troop inclusive lower the number.
-When the date arrives, a max of 5 defenders can be in the castle, the same aplies to how many atackers can be at the siege. The siege util starvation mechanic is disabled
-Once everyone is ready, it begginds the first round for 45min, where the def must survive, and the attc must take control. If the def still remains after 45 min, the siege is broken for a 15min break where both sides can change who's in, or restocking their troops.
-This will go on for one more round or two, or until there is no more defenders at the battle.