Second Zeonica trader please

snorasaur

Recruit
Jun 23, 2021
4
4
3
Is there any way you could make a 2nd trader for zeonica? sometimes it takes me a minute or two trying to jump around players and horses just to trade with him.

I'm not sure how difficult this would be with it being a multiplayer game though. so here are some other ideas.


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-add a new npc to handle cargo trading. this would hopefully reduce how many people are standing at the trader, at least a little.


-teleport the person away when they are in the shop. once u click that you want to "see wares" it could teleport your body a few feet away from the trader, so ur body isnt physically blocking other players while your in the trade screen.


-make it so u can "clip" through players within 10 feet of the trader, and also disable and hide the "hold F" menu that you get when near players. this might be tough to code, but would fix the problem for sure. then you just have to move away from the trader to interact with other players.


-somehow make it so horses are not allowed within so many feet of the trader, forcing players to have to dismount to get to him.


-make the trader wander around a few feet every few seconds, and give him higher "push force" than players, so he can walk through a group of players easily. this would look natural, and players that were in the trade menu wouldnt be in the way, since he will be walking a few feet in different directions every 10 seconds or so.


-increase the interaction range on the trader, and allow you to interact with him through other players somehow.


-place the trader inside a stall, or behind a table, and make the stall, or table itself, interactable. this would greatly increase the amount of space that players can use to interact with the trader, while still being immersive. And the player just presses 'F' on the table or stall that the trader is standing behind.


-have multiple instances of zeonica, so after 10 people or whatever, there is a new, empty town, for the next people. this would cap the max amount of people in a town at a time. freeing up the trader. this is the worst choice IMO, really ruins the MMO feel. but might be easiest to code. i dont know.


-add a slight force that pushes all players slowly away from the trader (not sure if this is possible). make the force weak enough to easily overcome with walking. but strong enough to slowly slide players, that are standing still, away from the trader. just far enough to let other players get in. this could work well, but might result in players getting stuck places. but u can always hold tab to just leave the town, so not a huge deal.
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thats all i can think of for now. if u guys think of something else. please add it here.
at the very least, please try to dismount before u go to the trader at zeo, even if there arent many players there right that second. thanks.
 
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