List of changes on the Beta servers

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The migration of the servers' architecture from Windows to Linux is finished and performance is improved.


Food Mechanics Rework:


  • Bonuses have been added or increased for all the food.

  • Fixed food consumption when the player is offline.

  • Reduced food consumption for mounted units.

  • Changed display of the consumption to real hours.

  • Fixed incorrect food and salary consumption at the moment of saving server data.

The safe zones of settlements have been reworked:

  • Safe zones around settlements have been removed.

  • Added the prohibition to attack in a small area at the entrance to cities.

  • Added attack prohibition mechanics for units that have just left a settlement.

Riding skills have been reworked:

  • Added skills that increase movement on the global map and reduce damage to a horse.

  • The skill of increasing a horse's stamina by 100% is available at level 150.

Storage of troops and companions:

  • Added a skill in leadership that increases the number of cities by 1 in which you can leave soldiers to rest.

  • Added experience save for units moved to a city, with the ability to select the priority for the troops being moved (with or without experience).

  • Added the ability to store companions with their experience saved, up to 5 in every city.

Added the ability to try on a banner template:

  • Each banner template created can be tried on for 10 minutes.

  • The applied banner is visible only to you, while still allowing you to engage in all game activities.

The loot drop system and combat entry system have been reworked:

  • Reworked the system of giving out loot and fixed problems with loss of loot when disconnecting and starting a new battle when the loot has not been collected yet.

  • Added automatic entry into a battle if a player is attacked while using the inventory window.

  • Fixed inventory issues causing false notifications of items or units being discarded.

  • Fixed issues that made it necessary to reopen the squad window to successfully upgrade the units.

  • Fixed the problem of inability to open the window of skills, squad, inventory, quests after the end of the battle.

Changes to the "Black Claw" scenarios:

  • Reworked the reward pool in the scenarios.

  • Rewards are divided into five categories with a different set of items in each category.

  • Player can see all available rewards at once.

  • Added a gold reward for completing each stage, regardless of quest availability.

Changed the mechanics of ending a battle on timeout when no damage is dealt:

  • The no damage check has been kept only in normal battles.

  • Surrender is now allowed in all the types of battles.

Added weather:

  • Different atmospheric effects are now displayed on the global map and in battles.

  • The location of snow in Calradia has started to change over time, depending on the current game season. The whole cycle of changing seasons lasts 5 real days.

Added piercing damage:

  • You will now be able to deal damage to multiple enemies at the same time.


Companion skills for movement speed on the global map are enabled.


Fixed problems with synchronisation of shooting and throwing weapons.


Changed the logic of getting to the next round in tournaments, now the passage is determined based on the results of teams.


Changed the logic of updating cooldowns for map events and "Black Claw" scenarios, now the update happens every day at the same time.


Added map events and "Black Claw" scenarios to the daily tasks board.


Added synchronisation of interaction with chairs in settlements, taverns and clan houses.


Added mechanic of accelerated healing of a character in the tavern if character took any sitting spot.


Added chat notification during battles when items are lost from the player and companion.


Fixed the crash in tournaments in the unit selection window between the rounds.


Fixed the issue where the player would not teleport to town when defeated in PvP or PvE.


Added zones around Zeonica for newbies where units do not attack player units smaller than 20.


Added notification in the form of an icon about bad connection to the server.


Improved the calculation of earned gold in villages, corrected cases in which it was possible not to get the reward.


Increased the number of goods that can be placed on the market for all trade licences.


Added a notification about the storage fee for the goods placed on the market, indicating the storage period and the settlement.


Fixed the issue with releasing a prisoner after defeating the player who captured him.


Fixed the problem with displaying fonts of different languages in chat.


Reduced the cooldown for joining a clan to 23 real hours.


Updated squad management UI.


Fixed the issue where hostage would die and the battle would immediately end with an error. Added notification when a hostage dies and a delay of a few seconds before the battle ends.


Fixed the issue with starting or ending dialogue with companions in villages.


Added display of trading posts under the control of a clan in the clan window.


Fixed the problem with client crash if you buy back a cargo that was cancelled or bought back earlier by someone else.


Improved recording of in-game transactions when interacting with the marketplace.


Added skipped items for selling to an Artisan.


Fixed client crash issue when clicking on custom units in the encyclopedia.


Fixed display of the owner section in the trade posts window.


Fixed an issue where map event battles would not start after a companion quest fight in the hideout.


Fixed the bug that caused the server to crash if you click on the link of a deleted clan in chat.


Balanced the amount of scouting experience in all game activities where it can be obtained.


Fixed the problem with missing information from the cargo tooltip about the time for its delivery.


Fixed the issue where the item discard notification would appear when creating a cargo.


Fixed the problem of arriving caravans piling up at the gates of cities.


Fixed the problem with the game crashing when interacting with chat when using hotkeys.


Fixed incorrect display of percentages in companion skill localisations.


Fixed the issue with the weight addition from wounded companions that was causing disynchronisation.


Added notification of completed orders in the village when entering the game.


Fixed crash in tournaments in cases of a draw in the final game


Fixed the issue when visiting your own page in the encyclopedia where the experience stats in the skills window were reset to 0.


Fixed prices for cargo delivery.


Added functionality of displaying content maker's status in the encyclopedia, with the ability to click on the specified links.
 
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