I will be suggesting some ideas to implement in the following threads;
3) CRIMINAL RATING SYSTEM
Players can loot villages or attack players. Certain players will incurr criminal rating based off the attacked players faction or status/traits. Say if you plunder a city you will take a hit to your criminal rating with said faction/clan. Certain clans/factions control certain territories, and when criminal rating goes down with them you cannot enter those cities or villages.
To even this out, perhaps with each criminal point going (-) negative, bandit reputation will go positive (+) by half of the negative point lost. In this way you can become criminal, but increase influence with certain bandit groups, giving players access to special hideouts with Traders/Artisians.
Perhaps 'Bandit' can be a class/trade/faction, where you do not often engage looters but more so focus on robbing players and selling to bandit hideouts.
At the risk of being able to be attacked by every player the further your criminal rating increases, perhaps to the point where looters/forestbandits/sea raiders can join your stack when fighting players/clans.
Maybe we can be locked in dungeons if caught?
3) CRIMINAL RATING SYSTEM
Players can loot villages or attack players. Certain players will incurr criminal rating based off the attacked players faction or status/traits. Say if you plunder a city you will take a hit to your criminal rating with said faction/clan. Certain clans/factions control certain territories, and when criminal rating goes down with them you cannot enter those cities or villages.
To even this out, perhaps with each criminal point going (-) negative, bandit reputation will go positive (+) by half of the negative point lost. In this way you can become criminal, but increase influence with certain bandit groups, giving players access to special hideouts with Traders/Artisians.
Perhaps 'Bandit' can be a class/trade/faction, where you do not often engage looters but more so focus on robbing players and selling to bandit hideouts.
At the risk of being able to be attacked by every player the further your criminal rating increases, perhaps to the point where looters/forestbandits/sea raiders can join your stack when fighting players/clans.
Maybe we can be locked in dungeons if caught?