Castle & Castle Sieges Ideas

GAL Drafter

Recruit
Mar 17, 2021
5
7
3
Gathering


Leaders of clans can gather their entire clan into one single army, led by the clan leader.
Just as in single player, you can gather armies from other parties.
For example.
If a clan, called Clan1 has 30 members, and all 30 members have 100 troops, they'll gather into an army of
3,000 troops.
If another army engages this army of 3,000 troops, and 30 clan members IN THE FEILD, it'll go in phases of 5v5's.

Clan Castle Sieges

Clan castles will be main storage for gold and production of certain produce.
There should be an incentive to putting gold in the clan castle rather then on the person.

A 5%-10% interest gain on keeping gold in the clan castle every certain amount of hour(s)
Now, Clan1 brings it's army to Clan2's Castle.
Clan1 has brought 3,000 troops and 30 players to siege.
Clan2 has the max upgraded garrison of 750 troops and 15 players to defend.
Each
member of Clan2 have armies of 100 troops each totalling the defense to 2250.

Each member of Clan2 can defend the castles as individuals , since castles are pinacols of the entire clan.
Assuming the planned battle-size from the developers is raised to 400 v 400, the attackers will send their armies in 400 troop waves.
Sieges should last 2-3 hours.
After sieges, there should be a repair period that cost the defenders to repair based on their losses.
This will allow for huge, and immersive large-scale PvP as well as PvE.




The Victor

Castle sieges will be incredibly difficult, and will need critical planning.
The rewards for such an endeavour must be huge.

If the Clan1 Siegers win, they get 75%-100% of all loot from the clan storage and it's earnings.
As well as 30k-45k from each player
participating.
If Clan2 successfully defends itself, it'll get prisoner troops from the attacking army, and a certain amount of gold
from each attacking member of the party.



Clan Castles


Clan castles will have 3 upgrade stages with their walls. This is already in vanilla bannerlords.
Each phase will require a certain amount of wood/stone.
Level 3 would be entirely stone, and would need a insane amount of stone.
Level 3 will also increase the garrison size to it's max.
Garrison for each level will be as follows, 250, 500, 750.
Fun optional things such as having clan-PvP arena's for practice, the blacksmithing area, trade caravans, farming economy, places to recruit noble troops, NPC Caravans etc.
These are some, of many potential features.
Jousting in clan castles?



Dependency

Of course, all of this depends on how good castles are.
If castles produce an income, food, troops, benefits to clan members, and so on, it'll be worth raiding, and worth defending.

Peace between clans should be something as valuable as war. Caravans/trades between clan owned cities can bring prosperity/more gold. Caravans would be NPC's.

Rivals could attack them to break the
economy of a clan and the owners can escort their NPC Caravans for safe delivery. This creates another entire gameplay loop for clans, and structures organization around these caravans.

Boss invasions/Boss Sieges across Calradia is also a great content addition instead of having us travel back and fourth across the world to get a few fights, while clans that live right beside these locations go there with ease.


It's important that castles are not only important, but necessary.
If castles are optional and don't do too much, there won't be the need to sacrifice anything to get them.



Large amount of players in one area demonstration below.
https://www.youtube.com/watch?v=cofH9ed5X1o&t
 
Last edited:

DrBobKelso

Recruit
Apr 5, 2021
1
1
3
how about an NPC where you can do quests to get noble troops(100-1000 denars per member of the clan owning that castle!! and 5000-7500 for players outside the holding clan).!!!!

Also they should make it so you can't attack the castle whenever you want(seeing as some ppl work/sleep/have a life outside bannerlord)
 
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Counterproove

Recruit
Jun 29, 2021
1
0
1
noone has to play the game other player want... those guys can look for combat for 100h. if noone cares and noone wants to fight (laggers, glitchers, altf4ers, exploiters. and co...) then why would you?

oh and i forgot all those homophobic and racist comments from mr. hopefully soon permamute xD
 

HH Strategist

Recruit
Mar 16, 2021
2
0
1
I like most of the ideas in here, but there are a few things missing. First off is network lag, i seen it has gotten better recently
They were looking for you for 4(!) hours!!! They traveled all over the map, including Vlandia.
Ahahah, don't say you just haven't seen them :ROFLMAO:
They need to grind scouting more then.
 

Queen Anna

Veteran
Jun 15, 2021
501
60
28
I like most of the ideas in here, but there are a few things missing. First off is network lag, i seen it has gotten better recently

They need to grind scouting more then.
hi,
Just watch from 2: 23:18, they traveled all over Vlandia (including Pravend). Not a single knight!!!
Where are you all? What mouse holes hid in? :ROFLMAO:
 

alirezakaj

Recruit
Apr 14, 2022
2
1
1
iam putting my whole idea again here :

//City / village attack defence possibility Version 0.1 idea

Part 1 : the defence options
when a village or city is under attack all of the players in the city / village are forced to chose 2 option

1- join the war even as loner in the defence of current village /city :
the loner will be shown as ally for the defender group
(reward of defence can be influence /reputation for factions/ gold )
2- try to Escape from the city in live war mod :
with low number of his party like 2 - 4 unit (depend on his skill and perks ) he should try to find a random way out of the castle while the front gates are closed and attackers and defenders are fighting under heavy fire
you can create A few creative and realistic ways like Hidden basements in the city / hidden small doors and gates in some corners of city for run away from the war
in the current situation if the players failed to escape he Will be imprisoned by attackers
3 - Riot / rebels explained in the Part 3 * ( the only way to not being prisoned by attackers )
__
Part 2 : in defence of walls
each city can upgrade his walls and gates and build heavy Archery machine / Hot oil and fire for gates and doors / wooden spikes in front of walls / arrow packs on the walls / big stones to drop on the attackers

all of defender charcters can use these Equipment as ally army
attackers can destroy these Equipment





Part 3 : attackers and their options in the Siege
attackers can Siege the city/village for any days they want , there is voting for all gourp of attackers they have to chose if they agree to war at the current time or no if majority chose no the siege will continue whithout war
1- Attackers can besiege the castle for a long time to finish the food and possibilities inside the city , If the city's food runs out There will be riots in the city
The riot starts with a lot of bots and the defenders have to fight the rebels to keep the city , if defenders fail to beat rebels they will lose the city And are thrown out of the city the attacker party will win and capture the city
( rebel waves can be diffrent depend on how many riots happend ) ( rebels have to use low armor simulated as people of city )
maybe palyer loners in the city can join the riot also but without any party ( alone charcter ) < this is another way for Escape for Part 1 section
if loners lose the riot they could be prisoned by defenders in case of winning war
food reduction in the city = leaving army for defenders ( Number of people who resign from the Army depend of food amount and leadership/inspire skills )
2- attackers vote to build Catapult /ladder / Moving tower
this option need some days or hours to pass depend on the group/party Engineering skills/perks
in the situation of Have built successfully , the attackers can start the live war by their vote
all the group can use Built equipment as ally party
 
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