Gathering
Leaders of clans can gather their entire clan into one single army, led by the clan leader.
Just as in single player, you can gather armies from other parties.
For example.
If a clan, called Clan1 has 30 members, and all 30 members have 100 troops, they'll gather into an army of 3,000 troops.
If another army engages this army of 3,000 troops, and 30 clan members IN THE FEILD, it'll go in phases of 5v5's.
Clan Castle Sieges
Clan castles will be main storage for gold and production of certain produce.
There should be an incentive to putting gold in the clan castle rather then on the person.
A 5%-10% interest gain on keeping gold in the clan castle every certain amount of hour(s)
Now, Clan1 brings it's army to Clan2's Castle.
Clan1 has brought 3,000 troops and 30 players to siege.
Clan2 has the max upgraded garrison of 750 troops and 15 players to defend.
Each member of Clan2 have armies of 100 troops each totalling the defense to 2250.
Each member of Clan2 can defend the castles as individuals , since castles are pinacols of the entire clan.
Assuming the planned battle-size from the developers is raised to 400 v 400, the attackers will send their armies in 400 troop waves.
Sieges should last 2-3 hours.
After sieges, there should be a repair period that cost the defenders to repair based on their losses.
This will allow for huge, and immersive large-scale PvP as well as PvE.
The Victor
Castle sieges will be incredibly difficult, and will need critical planning.
The rewards for such an endeavour must be huge.
If the Clan1 Siegers win, they get 75%-100% of all loot from the clan storage and it's earnings.
As well as 30k-45k from each player participating.
If Clan2 successfully defends itself, it'll get prisoner troops from the attacking army, and a certain amount of gold
from each attacking member of the party.
Clan Castles
Clan castles will have 3 upgrade stages with their walls. This is already in vanilla bannerlords.
Each phase will require a certain amount of wood/stone.
Level 3 would be entirely stone, and would need a insane amount of stone.
Level 3 will also increase the garrison size to it's max.
Garrison for each level will be as follows, 250, 500, 750.
Fun optional things such as having clan-PvP arena's for practice, the blacksmithing area, trade caravans, farming economy, places to recruit noble troops, NPC Caravans etc.
These are some, of many potential features.
Jousting in clan castles?
Dependency
Of course, all of this depends on how good castles are.
If castles produce an income, food, troops, benefits to clan members, and so on, it'll be worth raiding, and worth defending.
Peace between clans should be something as valuable as war. Caravans/trades between clan owned cities can bring prosperity/more gold. Caravans would be NPC's.
Rivals could attack them to break the economy of a clan and the owners can escort their NPC Caravans for safe delivery. This creates another entire gameplay loop for clans, and structures organization around these caravans.
Boss invasions/Boss Sieges across Calradia is also a great content addition instead of having us travel back and fourth across the world to get a few fights, while clans that live right beside these locations go there with ease.
It's important that castles are not only important, but necessary.
If castles are optional and don't do too much, there won't be the need to sacrifice anything to get them.
Large amount of players in one area demonstration below.
https://www.youtube.com/watch?v=cofH9ed5X1o&t
Leaders of clans can gather their entire clan into one single army, led by the clan leader.
Just as in single player, you can gather armies from other parties.
For example.
If a clan, called Clan1 has 30 members, and all 30 members have 100 troops, they'll gather into an army of 3,000 troops.
If another army engages this army of 3,000 troops, and 30 clan members IN THE FEILD, it'll go in phases of 5v5's.
Clan Castle Sieges
Clan castles will be main storage for gold and production of certain produce.
There should be an incentive to putting gold in the clan castle rather then on the person.
A 5%-10% interest gain on keeping gold in the clan castle every certain amount of hour(s)
Now, Clan1 brings it's army to Clan2's Castle.
Clan1 has brought 3,000 troops and 30 players to siege.
Clan2 has the max upgraded garrison of 750 troops and 15 players to defend.
Each member of Clan2 have armies of 100 troops each totalling the defense to 2250.
Each member of Clan2 can defend the castles as individuals , since castles are pinacols of the entire clan.
Assuming the planned battle-size from the developers is raised to 400 v 400, the attackers will send their armies in 400 troop waves.
Sieges should last 2-3 hours.
After sieges, there should be a repair period that cost the defenders to repair based on their losses.
This will allow for huge, and immersive large-scale PvP as well as PvE.
The Victor
Castle sieges will be incredibly difficult, and will need critical planning.
The rewards for such an endeavour must be huge.
If the Clan1 Siegers win, they get 75%-100% of all loot from the clan storage and it's earnings.
As well as 30k-45k from each player participating.
If Clan2 successfully defends itself, it'll get prisoner troops from the attacking army, and a certain amount of gold
from each attacking member of the party.
Clan Castles
Clan castles will have 3 upgrade stages with their walls. This is already in vanilla bannerlords.
Each phase will require a certain amount of wood/stone.
Level 3 would be entirely stone, and would need a insane amount of stone.
Level 3 will also increase the garrison size to it's max.
Garrison for each level will be as follows, 250, 500, 750.
Fun optional things such as having clan-PvP arena's for practice, the blacksmithing area, trade caravans, farming economy, places to recruit noble troops, NPC Caravans etc.
These are some, of many potential features.
Jousting in clan castles?
Dependency
Of course, all of this depends on how good castles are.
If castles produce an income, food, troops, benefits to clan members, and so on, it'll be worth raiding, and worth defending.
Peace between clans should be something as valuable as war. Caravans/trades between clan owned cities can bring prosperity/more gold. Caravans would be NPC's.
Rivals could attack them to break the economy of a clan and the owners can escort their NPC Caravans for safe delivery. This creates another entire gameplay loop for clans, and structures organization around these caravans.
Boss invasions/Boss Sieges across Calradia is also a great content addition instead of having us travel back and fourth across the world to get a few fights, while clans that live right beside these locations go there with ease.
It's important that castles are not only important, but necessary.
If castles are optional and don't do too much, there won't be the need to sacrifice anything to get them.
Large amount of players in one area demonstration below.
https://www.youtube.com/watch?v=cofH9ed5X1o&t
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