Limit horse archers acquired per player

tox

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Mar 30, 2021
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horse archers are op at the wildland maybe it's a good idea to limit horse archers acquired per player so we can have a variety of troop types.
 
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KaiserX

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Sep 29, 2021
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Or maybe add in bandit forts in the wildlands so you have to do 'PVE sieges' against bandit lords and their large armies, not kill them in the open desert.

Here's another better idea to utilize the map and forts... Have the bottom border of the map a single large ruined fort of the bandit lord, and 3 entrances to the ruins connected by 3 openings in the cliffs, and then 4 openings from further away from those cliffs... The closer to the fort the bigger the AI spawned enemies are, and fighting a siege against the bandit lord require constant vigilance from being attacked by reinforcements in the rear by spawning AI.

But this is a PVP area so it makes no sense for PVE content to be there in that sense... Maybe this content can be in the far north instead.
 
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NK Finkhrek

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Sep 29, 2021
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I think it would be a good idea to add friendly fire, so archers hit charging friendly units if not proper commanded. That would also risk own units if they circle around when they charge, because they can hit own units. Maybe it a good thing too, to raise the wage for them, but limiting is kind of weared, cause the only shine in masses.
 
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KaiserX

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Sep 29, 2021
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You see you are suppose to counter cavalry with spearmen and shields in general, or mass archers, but bandits atm are all looters type and such so they lack the unit types to threaten us.

Give desert bandits a wide variety of units that is more alike a mercenary army and they would be a huge threat.
 

Suthla

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Mar 30, 2021
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How about ... make the cav units require horses and warhorses ....
Thus making the units very expensive to upgrade too.

So if a players run full cav and got the gold to do it, let them do it. When the day come and they lose, the pain will also hit the wallet.
 
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Queen Anna

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Jun 15, 2021
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How about ... make the cav units require horses and warhorses ....
Thus making the units very expensive to upgrade too.

So if a players run full cav and got the gold to do it, let them do it. When the day come and they lose, the pain will also hit the wallet.
Good idea! But it seems to me that it will be difficult to implement...
How do you feel about limiting the number of riders, with using the Riding perk?
(For example: Riding 10 = 5 units, 50 = 25, 100 = 50, 200 = unlimited).
 

KaiserX

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Sep 29, 2021
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Good idea! But it seems to me that it will be difficult to implement...
How do you feel about limiting the number of riders, with using the Riding perk?
(For example: Riding 10 = 5 units, 50 = 25, 100 = 50, 200 = unlimited).
I don't see limiting them be that effective because those who 'has' horse archers will remain dominant, this isn't a great way to balance them when it's obvious it'll become a power creep by those who already played for long term versus those who started new.
In most PVE situations you are fighting against looters right now, as forest bandits and sea bandits don't join in.
Also this mod lacks the mountain bandits found in the base game, who are higher tier and more skilled than looters, but not as deadly as the forest/sea bandits.

Also with wage increased for higher tier units, horse archers would be darn expensive to upkeep in big numbers, so again, those with the existing wealth will maintain their status quo and those starting anew will never reach their level in PVP.

It's best to keep it simple, and adjust it accordingly, like a health boost to all players and units to allow over 100 hit points in general, so that tiered units has their roles. Right now it seems like the players are limited to 100 HP which can see them get taken out of commission in one hit while you could have ingame soldiers using base health values higher than 100 points.

The main use of horse archers is how they are distracting to AI troops, a well formed army with shield wall or circle formations can mess with them, as well as a wall of archers to pelt them as horse archers aren't as accurate. PVE looters doesn't use formations, and there is no 'AI' NPCs in the field that can act as commander for them right now, outside of the wildlands it seems.

As well, 'feeding' your soldiers is not required in this online game, but what if we put that in as a upkeep for more specialized armies?
Calvary based army would consume more grain than foot soldiers for example.

You can make it so rationing grain is vital, and part of the gameplay. For instance 1 grain feeds 10 footmen or 5 calvary troops per 30 minutes. When you log off the 'consumption period' is paused based on the remaining minutes and is synced back the next time you come on.

This would bring back trade goods as well making farming rather vital to feed troops with and for players to trade for money.

If you really want to balance something, you need to think further than surface level adjustments that would benefit only you.
 
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Suthla

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Mar 30, 2021
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Good idea! But it seems to me that it will be difficult to implement...
How do you feel about limiting the number of riders, with using the Riding perk?
(For example: Riding 10 = 5 units, 50 = 25, 100 = 50, 200 = unlimited).
That function is already in the vanilla version of Bannerlord. It has just been disabled in BO.
Edit: Regarding having to using mounts to upgrade units.