Hello, I Have not played for 3 years because of how the troop splitting was done - because of max troops.
How is this logic now ??? 2026
I cant find any info with form search.
From memory what i recall it was something stupid like...
Say max troops per battle is 100 units.
(for simpler math, it was more.)
I got 100, enemy brings 900 with multiple players ganging on me.
The battle splits me up like this:
Me 10 random troops i cant pick,
Enemy 90 random troops. So one battle max 100 is filled.
Basically this made ganging super easy..there is not much battle management to be done with 10% troops on map.
Each battle the ganged player loses more troops because of 10% vs 90%
so each next battle ofcause the % of troops spawned on map goes even lower.
Has this issue been fixed or addressed somehow now ??
I would have not left if troops spawns would have 50% split for both sides.
Me 50 troops, enemy 50 troops.. (no matter how many allies one side brings the opposing sides troop split should always be 50%)
So there would be chance to at least play some fun battles, not 10%v90% every damn time.
And troop types should not spawn randomly, there need-be some priority or unit grouping.. respected..
What i often saw was all my archer spawned and no infantry vs enemy had randomly spawned cavalry.
What it should have done is piked from all groups as evenely as possible - not randomly.
------------------------
Separate issue (B) .. I dont think other see it as issue ..
I didn't like player character "power creep".
In medieval battles.. commanders and kings were very back and guarded for a reason.
In this game moderately practiced player character can solo kill so many types of hordes of units alone 1by1.. so if you get ganged it significantly makes your troops more pointless and pointless just because there are more player "superheros" on the field.
There should be some kind of heavy penalty for death during battle.. to discourage this.. or maybe troops should generally be buffed vs players maybe ?
Like half your troops should flee battlefield when you die or something serious, so player characers would not risk life so much to tank/shield their troops alone.
Also if one side lose all troops (and none left for respawn) it should auto end with loss unless you can flee the map or something..
Some battles was riddiculous as only player had survived and he tried to kill 50+ troops 1by1.. it takes soooooo long to spectate this bullshit.
Funnily he failed at 20 troops or so, i had my laugh but it took over an hour.
How is this logic now ??? 2026
I cant find any info with form search.
From memory what i recall it was something stupid like...
Say max troops per battle is 100 units.
(for simpler math, it was more.)
I got 100, enemy brings 900 with multiple players ganging on me.
The battle splits me up like this:
Me 10 random troops i cant pick,
Enemy 90 random troops. So one battle max 100 is filled.
Basically this made ganging super easy..there is not much battle management to be done with 10% troops on map.
Each battle the ganged player loses more troops because of 10% vs 90%
so each next battle ofcause the % of troops spawned on map goes even lower.
Has this issue been fixed or addressed somehow now ??
I would have not left if troops spawns would have 50% split for both sides.
Me 50 troops, enemy 50 troops.. (no matter how many allies one side brings the opposing sides troop split should always be 50%)
So there would be chance to at least play some fun battles, not 10%v90% every damn time.
And troop types should not spawn randomly, there need-be some priority or unit grouping.. respected..
What i often saw was all my archer spawned and no infantry vs enemy had randomly spawned cavalry.
What it should have done is piked from all groups as evenely as possible - not randomly.
------------------------
Separate issue (B) .. I dont think other see it as issue ..
I didn't like player character "power creep".
In medieval battles.. commanders and kings were very back and guarded for a reason.
In this game moderately practiced player character can solo kill so many types of hordes of units alone 1by1.. so if you get ganged it significantly makes your troops more pointless and pointless just because there are more player "superheros" on the field.
There should be some kind of heavy penalty for death during battle.. to discourage this.. or maybe troops should generally be buffed vs players maybe ?
Like half your troops should flee battlefield when you die or something serious, so player characers would not risk life so much to tank/shield their troops alone.
Also if one side lose all troops (and none left for respawn) it should auto end with loss unless you can flee the map or something..
Some battles was riddiculous as only player had survived and he tried to kill 50+ troops 1by1.. it takes soooooo long to spectate this bullshit.
Funnily he failed at 20 troops or so, i had my laugh but it took over an hour.