Greetings Players and Devs,
As a big fan of vanilla M&B2:B and Bannerlord Online mod I'd like to suggest a few things. I was playing this mod since beggining, I've had long break and now I'm here again. Clan system, new items, and lot of other features are cool but I can really feel lack of factions influence. Now the faction that we're choosing doesn't matter at all. Therefore we can see players with the same equipment, the same meta armies heading up to Zeonica. This is incredibly boring and non-immersive.
Here is what i thought:
1. After choosing culture and creating character, player should spawn near capital city of chosen faction, in example - Omor, Sturgia. This would cause trade to expand in cities other than Zeonica.
2. If you choose one faction, you shouldn't be able to recruit units from other factions. I know that Battanian Fians, Imperial Cataphracts or Vlandian Sharpshooters are powerful but It doesn't make sense when everyone has them in their armies. All factions have their pros and cons.
3. Clans should be faction dependent. Wars between clans are cool, but here comes my other idea: Wars between factions as event. After turning on an event (for example, war between Battania vs. Vlandia) every war between clans of the same faction will be suspended till end of conflict between factions.
In closing, please write down what you think about the idea presented above. Additionally, sorry for any mistakes, English is not my first language. Regards.
As a big fan of vanilla M&B2:B and Bannerlord Online mod I'd like to suggest a few things. I was playing this mod since beggining, I've had long break and now I'm here again. Clan system, new items, and lot of other features are cool but I can really feel lack of factions influence. Now the faction that we're choosing doesn't matter at all. Therefore we can see players with the same equipment, the same meta armies heading up to Zeonica. This is incredibly boring and non-immersive.
Here is what i thought:
1. After choosing culture and creating character, player should spawn near capital city of chosen faction, in example - Omor, Sturgia. This would cause trade to expand in cities other than Zeonica.
2. If you choose one faction, you shouldn't be able to recruit units from other factions. I know that Battanian Fians, Imperial Cataphracts or Vlandian Sharpshooters are powerful but It doesn't make sense when everyone has them in their armies. All factions have their pros and cons.
3. Clans should be faction dependent. Wars between clans are cool, but here comes my other idea: Wars between factions as event. After turning on an event (for example, war between Battania vs. Vlandia) every war between clans of the same faction will be suspended till end of conflict between factions.
In closing, please write down what you think about the idea presented above. Additionally, sorry for any mistakes, English is not my first language. Regards.