Search results

  1. N

    The way i see the implementation of PVP in Bannerlord Online

    I think 72 hours for a cooldown is too much, and so is the 1-week bandit cooldown. We don't want to discourage banditry, it's an aspect of the game some might want to try out. I just feel based on my experience with Persistent worlds you sometimes just want to play different things, giving huge...
  2. N

    The way i see the implementation of PVP in Bannerlord Online

    I'm conflicted about the whole "neutral" players thing. A big part of the campaign is raiding and disrupting economies by killing farmers/raiding villages. If you can't do that at all it removes an important aspect of the game. I'm thinking farmers should continue to be paid the way they are (so...
  3. N

    This will be the basic of ALL trading - suggestion

    You've just described the law of supply and demand. It shouldn't be that difficult to achieve I think, Persistent worlds had it down quite well. All you need is a product that can be produced and bought, and for there to be an incentive to produce and buy them. The site already says the goods...