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  1. NikolaTheScamr

    Nice mod

    Well, ok. It's rare for someone to admit that they were wrong. Especially online :D
  2. NikolaTheScamr

    So PVE is always goin to be abused - and it's getting old quick. Here's my idea that i got just now randomly, while mindlessly farming looters.

    Yeah i just shot a lot of ideas. We'll see in a few months how wrong i was. I'm in no hurry xD + I think this idea is best served in the time when the mod isn't too commited to a certain path. It should be more flexible now than later on.
  3. NikolaTheScamr

    Bye bye eu2

    Lol this is kind of scummy. I mean if you don't like it okay. But this kind of a post where you basically publicly reduce their salary is just abusive. The whole point of supporting a mod is to help it get better over time. Did you expect a ultra new mod that was made with non official code by 1...
  4. NikolaTheScamr

    [Up to Date] New Player Guide - In Progress!

    Mabons why is there a Game Guide thread if you gonna post this in general ??????
  5. NikolaTheScamr

    So PVE is always goin to be abused - and it's getting old quick. Here's my idea that i got just now randomly, while mindlessly farming looters.

    What about when the game is ready and the time for a wipe comes. We just delete all dem npc parties ( looters etc.) and leave the whole game to be PVP only. Soon meta will change when units start further apart. Then you'll want bunch of sharpshooters / fians to shoot while you stand infront...
  6. NikolaTheScamr

    Nice mod

    Jeez you 2, henry and sancha, sound like bunch of fugii Btw from what i've seen the only things that decide your movement speed is inventory weight (light load, heavy load, overload) And party size |}-{| more = slower. (doesn't matter if units are on foot or horse) I'm not so sure that...
  7. NikolaTheScamr

    The way i see the implementation of PVP in Bannerlord Online

    Yeah i probably went over the board with these cooldown proposals. And i agree economy will need a lot of finetuning no matter how it gets implemented. And strongest factions with most grinders shouldn't be able to snowball too much. I hope that happens organically but we'll see
  8. NikolaTheScamr

    Castle event

    They just need to add the retreat button for people that came too late. I think it's better than removing attack button. Ubba smoked too much indian grass i'd say. Because, you see, if im chasing 20 looters for 2 min i don't want anyone to steal some of my kills. I can handle it myself. But if...
  9. NikolaTheScamr

    Batles with looters is to close!!!

    Yeah sure, with looters this is whatever. No big deal But with almost any other unit, especially those with shields and throwing it's a problem. Because on the start when you tell your units to do a shield wall they just start running back due to game mechanics. Then to counter that i have to...
  10. NikolaTheScamr

    Is it possible to change gender?

    I thought you could just press V on the world map and edit you character there no problem. Unless you changed the keybind
  11. NikolaTheScamr

    Crash in trading window

    - In-game name: NikolaTheScamr - Game server: EU1 - SSD/HDD: SSD - anti-malware on/off + anti-malware name: off - PC specs: OS; CPU; RAM; GPU Win 10, ryzen 5 2600, 16gb ram, GTX 1660 6gb - For some reason the crash happens usually when i press alt in the trading window. ( Either cargo or...
  12. NikolaTheScamr

    The way i see the implementation of PVP in Bannerlord Online

    If you read my post it says something that would make this kind of abuse of neutral faction for trading impossible. There would be a big multi-day cooldown on when you can join a faction after leaving one. Also i proposed that there be special trade goods only available for factions. And that...
  13. NikolaTheScamr

    The way i see the implementation of PVP in Bannerlord Online

    Though reducing the scale of warfare would help with stability :). + It's simpler to have plenty of independent factions that eventually form aliances. Than to have constant competition and forced diplomacy within a single faction
  14. NikolaTheScamr

    The way i see the implementation of PVP in Bannerlord Online

    But my proposal is ( And i hope it's possible) That these current factions are basically only going to be cultures that decide what you can recruit in towns or whatever. Instead players will be able to form any faction and name it any way they want. So You can have 7 Sturgian factions etc.
  15. NikolaTheScamr

    The way i see the implementation of PVP in Bannerlord Online

    You think there will be a faction with 200 people ? I thought it'd be more like 50 factions with 20 people. And then those factions can ally up. Also who gets to choose who can join a faction and who can't ? To me influence is a SP roleplay mechanic meant to simulate some kind of, well...
  16. NikolaTheScamr

    The way i see the implementation of PVP in Bannerlord Online

    Yeah, maybe castles. Or maybe there could be some "hideouts" that can be controled, same as bandits in SP. Would be nice. Though i worry how much gangbanging those bandits would recieve :D
  17. NikolaTheScamr

    Risks of trade - suggestion

    Well keeping short trade runs relatively safe and not super profitable would be a thing that newer traders could use. And having longer trades more rewarding but more risky overall would be nice. Also i had idea that when faction come they'll have their own special cargo that is more rewarding...
  18. NikolaTheScamr

    The way i see the implementation of PVP in Bannerlord Online

    Heyo. I guess i'll just write my own ideas here in as close of a format as i can to the original post XD 3 types of players -Neutral -Bandit -Clan/Faction 1- Neutral Cannot engage in ANY kind of pvp except arena or simmilar (still not implemented) events. Not allowing neutral players to do...
  19. NikolaTheScamr

    gear

    Well i dunno if there is an official proper roadmap. Just the info i gathered along the way. I'd say most of this i got is not fake so here it is: 1. Trade license (These are locked to a single town, so different license for each town, and licenses themselves are limited in how many items they...